Not taking these steps may cause problems with your purchase attempt! It must redirect back to our site to enable your purchase. Also do not close the PayPal confirmation window. Important Note: Please disable any pop-up blockers, ad blockers or firewalls before you get started. Looks sweet! How do I make the purchase and support Sky 9 Games? Including: + 15 New Challenge Levels + 1 New Map + 10 New Guns + 3 New Abilities + 3 New Perks + 4 New Skins + 10,000 Additional Credits + 15 Stars Raze 3 offers the Evolved Combat Pack for players that are logged into the game using the Online Save option.Īccess all the premium content in Raze 3! Raze is a source port of EDuke32 implementing several systems as found in the GZDoom source port.Raze 3 is Developed by Sky 9 Games and we host the Flash version of the game on our site. It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, amongst various stability and renderer improvements. The menu code from GZDoom is used as a generic system across all supported games ZMusic from GZDoom is used as music system GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possibleĪ replaced and revamped file system, based on the WAD manager used in GZDoom This ensures that new renderer features can be added to the same backend, but where a different renderer other than Polymost can be used It is primarily developed by Christoph Oelckers - Zahl - and Rachael Alexanderson - with inclusion of several other codebases, primarily those from Build and EDuke32. PCExhumed source (c) 2019 sirlemonhead, 32 Source (c) 2005-2020 EDuke32 teams, and contributors.Doom Source (c) 1997 id Software, Raven Software, and contributors.Ĭopyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors.Unsupported, but are semi-playable with bugs: Redneck Rampage and Suckin' Grits on Route 66 (via RedNukem) One Whole Unit Blood and Cryptic Passage (via NBlood) OSD and configuration maintenance replaced with ZDoom's console and config codeĭuke Nukem 3D v1.3D and Atomic Edition (via eDuke32) Multiplayer and networking however have a different implementation per game, and thus this was left as-is Renderer, sound system and input are used universally across the titlesĬontroller support is included, using the existing ZDoom controller code Games are in in their own modules and do not interact with eachother.
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